Not a floating 2D screen. Real volumetric wavefronts physically reconstructed above the device β 8 depth planes of genuine holographic light.
Every computing platform leap has been defined by a display revolution. HOLOPHONE 3D makes volumetric holography work inside a smartphone.
Computational holographic wavefronts produce real 3D light fields β not stereoscopic tricks, not lenticular. Light physically converges at multiple depth planes.
Full holographic display under 9.5mm. No external hardware, no head-mounted gear, no tracking glasses. Pick up and see 3D.
120 fps holographic pattern generation β over 100 TOPS of neural processing computing volumetric wavefronts in real time.
Proprietary narrowband LED illumination β no lasers in the consumer device. Hardware-independent safety interlock exceeds IEC 62471.
Manufacturing for scale from day one. Custom optical materials, Tier-1 ODM integration, automated quality gating.
Comprehensive IP: computational holography, optical stack, thermal management, manufacturing processes. 83 claims, 5 families.
Not a skin on Android. HOLO.OS is a dedicated holographic runtime layer that manages 3D light fields, thermal safety, and spatial interaction β all running alongside the mobile platform.
Three proprietary innovations combined into a single optical system inside a smartphone.
Every design parameter is derived from wave optics, thermodynamics, and materials science. This is the scientific foundation that makes our manufacturing chain verifiable.
Diffraction efficiency of our volume holograms is predicted exactly by Kogelnik's 1969 analytical solution for thick phase gratings. The coupling strength parameter Ξ½ determines efficiency:
By precisely controlling index modulation (Ξn) and grating thickness (d) during custom photopolymer synthesis, we place each RGB channel at its optimal point on the Kogelnik curve β achieving over 90% diffraction efficiency per channel. This is not a claim; it is a calculable, verifiable physical result that any optics lab can reproduce.
Volume holograms diffract efficiently only when the illumination angle satisfies the Bragg condition. Angular selectivity is inversely proportional to grating thickness β thinner gratings accept wider angles but diffract less efficiently. Our optical design balances this tradeoff:
The entire manufacturing tolerance budget β recording fixtures, lamination processes, end-of-line metrology β flows directly from this equation. Goniometric precision of β€0.01Β° ensures every unit meets the Bragg condition. The tolerance chain is traceable from physics to factory floor.
Holographic photopolymers have a glass transition temperature (Tg) above which the Bragg grating pitch shifts irreversibly β destroying diffraction efficiency through thermal chirp. Our Graphite Thermal Firewall architecture uses anisotropic heat spreading:
Pyrolytic graphite conducts heat laterally to the chassis frame (1500Γ in-plane) while blocking vertical conduction toward the optics (100:1 anisotropy). An air-gap firewall and IR radiative shield provide the final thermal barrier. Independent hardware thermal monitoring operates below the software layer.
3D scene reconstruction uses the Angular Spectrum Method β the most physically rigorous CGH algorithm. Each depth plane is propagated through free space using the exact transfer function:
This produces genuine volumetric wavefronts β not parallax tricks. Light physically converges at multiple depth planes in space. The neural processing unit computes these Fourier transforms at 120 frames per second, producing amplitude patterns that the HOE stack reconstructs as real 3D light.
Why this matters for investors: These are not aspirational specifications. Every parameter in our optical design is derived from established physics (Kogelnik 1969, Goodman's Introduction to Fourier Optics, Born & Wolf Principles of Optics). Our Tier-1 supply chain RFQ packages include complete Kogelnik verification annexes, tolerance budgets derived from angular selectivity calculations, and thermal simulations validated against material datasheets. The physics is the specification β and the specification is the manufacturing instruction.
Three generations β each building on validated hardware, proven physics, and real market data.
LED-illuminated volumetric display. Custom HOE stack. Hardware safety. Full manufacturing validation (EVTβDVTβPVT).
LC phase panel + GPU-computed holograms. Eye-tracked foveated rendering. Real-time 3D scene manipulation.
Dedicated holographic processing ASIC. Full 59M-pixel coherent wavefront. Multi-viewer. 60% IP reuse from Gen 2.
AR glasses, automotive HUD, medical visualization. Shared holographic IP across product families.
Gen 2 requires a custom LC phase panel that does not exist as a product today β it needs substantial NRE with display manufacturers plus laser diode integration. Gen 1 validates the entire industrial foundation first: the custom optical stack, the precision manufacturing chain, the thermal architecture, and the safety system β all using components available today (LEDs, photopolymer HOEs, standard glass). Without Gen 1's hardware validation data, patent filings, and manufacturing process proof, Gen 2 would be building on unverified assumptions. Gen 1 also generates early revenue through static volumetric display applications (retail, medical, signage) while Gen 2 technology matures. This is how every successful deep-tech hardware company scales: prove the physics, prove the factory, then add compute.
Pre-Seed round open. Bringing the world's first holographic smartphone from complete design to hardware validation.
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