Computational Holographic Display

The world's first true 3D smartphone

Not a floating 2D screen. Real volumetric wavefronts physically reconstructed above the device — 8 depth planes of genuine holographic light.

8
Depth Planes
120
FPS
9.5
mm Thin
Scroll
Why now

The display paradigm shift

Every computing platform leap has been defined by a display revolution. HOLOPHONE 3D makes volumetric holography work inside a smartphone.

🔬

True Holography

Computational holographic wavefronts produce real 3D light fields — not stereoscopic tricks, not lenticular. Light physically converges at multiple depth planes.

📱

Smartphone Form Factor

Full holographic display under 9.5mm. No external hardware, no head-mounted gear, no tracking glasses. Pick up and see 3D.

Real-Time AI Compute

120 fps holographic pattern generation — over 100 TOPS of neural processing computing volumetric wavefronts in real time.

🛡️

Laser-Free & Safe

Proprietary narrowband LED illumination — no lasers in the consumer device. Hardware-independent safety interlock exceeds IEC 62471.

🏭

Tier-1 Supply Chain

Manufacturing for scale from day one. Custom optical materials, Tier-1 ODM integration, automated quality gating.

🧠

19 Patent Applications

Comprehensive IP: computational holography, optical stack, thermal management, manufacturing processes. 83 claims, 5 families.

Operating System

Meet HOLO.OS — built for volumetric computing

Not a skin on Android. HOLO.OS is a dedicated holographic runtime layer that manages 3D light fields, thermal safety, and spatial interaction — all running alongside the mobile platform.

AI Agent SystemNo traditional app grid. An intelligent AI agent interprets commands and directly manages the holographic scene — creating, transforming, and presenting 3D content through natural interaction.
Hardware Safety KernelReal-time thermal monitoring and eye-safety enforcement at the firmware level. Independent hardware kill-path operates in under 50ms — even if the main processor crashes.
Spatial CompositorCoherent phase-domain holographic compositor blends multiple 3D layers with per-app brightness quotas and permission enforcement. True volumetric multi-tasking.
Thermal IntelligencePredictive thermal governor with piecewise LED management. Adapts holographic brightness using Stevens' Power Law — 30% power reduction produces only ~11% perceived change.
Cryptographic Root of TrustEvery device carries a factory-signed calibration profile in a secure element. Anti-tamper verification at boot ensures optical accuracy and safety compliance throughout device lifetime.
Developer SDKNative C++ and Kotlin APIs for submitting 3D point clouds, depth maps, and holographic scenes. Existing 3D apps can output to the holographic display with minimal integration.
How it works

Computational holographic display

Three proprietary innovations combined into a single optical system inside a smartphone.

8
Real Depth Planes
120
Frames Per Second
9.5
mm Thickness
19
Patent Applications
100+
TOPS AI Compute
3
Generations Designed
Strategy

Product roadmap

Three generations — each building on validated hardware, proven physics, and real market data.

2026–2027

Gen 1 — AIRPLATE5

LED-illuminated volumetric display. Custom HOE stack. Hardware safety. Full manufacturing validation (EVT→DVT→PVT).

2027–2028

Gen 2 — Dynamic Holography

LC phase panel + GPU-computed holograms. Eye-tracked foveated rendering. Real-time 3D scene manipulation.

2029–2030

Gen 3 — Full Panel HPU

Dedicated holographic processing ASIC. Full 59M-pixel coherent wavefront. Multi-viewer. 60% IP reuse from Gen 2.

2031+

Platform Expansion

AR glasses, automotive HUD, medical visualization. Shared holographic IP across product families.

Why start with Gen 1?

Gen 2 requires a custom LC phase panel that does not exist as a product today — it needs substantial NRE with display manufacturers plus laser diode integration. Gen 1 validates the entire industrial foundation first: the custom optical stack, the precision manufacturing chain, the thermal architecture, and the safety system — all using components available today (LEDs, photopolymer HOEs, standard glass). Without Gen 1's hardware validation data, patent filings, and manufacturing process proof, Gen 2 would be building on unverified assumptions. Gen 1 also generates early revenue through static volumetric display applications (retail, medical, signage) while Gen 2 technology matures. This is how every successful deep-tech hardware company scales: prove the physics, prove the factory, then add compute.

Building the future
of spatial computing

Pre-Seed round open. Bringing the world's first holographic smartphone from complete design to hardware validation.

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